AI Insights · Timothy · January 2024
Top 5 Otome Games on Android in Portugal Q4 2023
A detailed look at the performance of the top 5 Otome games on the Android platform in Portugal during the fourth quarter of 2023, including trends in downloads, revenue, and active users.
In the fourth quarter of 2023, Otome games continued to capture the interest of players in Portugal. Here’s a closer look at the performance of the top 5 Otome games on the Android platform during this period, based on data from Sensor Tower.
Love Story ® Romance Games
Throughout the quarter, downloads of Love Story ® Romance Games showed a varied trend, peaking at 209K in the week of October 30 and ending the quarter at 181K. Revenue saw intermittent spikes, with notable increases to $11K in the week of October 9 and $15K in the week of December 11. Weekly active users started at 300K and fluctuated, reaching 348K in early November before stabilizing at 284K by the end of December.
Blood Kiss : Vampire story
Blood Kiss : Vampire story experienced a steady increase in downloads, culminating at 151K in mid-December. Revenue was modest, with $13K reported in both mid-October and mid-December. Active users increased from 146K at the beginning of the quarter to 263K by the end of December, showing strong user engagement.
My Candy Love : Otome Sim Game
My Candy Love : Otome Sim Game maintained a consistent download rate, peaking at 121K in the final week of December. Revenue was sporadic, with a notable increase to $37K in late November. Active users remained relatively stable, starting at 558K and ending at 613K, indicating sustained player interest.
What in Hell is Bad?
Newly released What in Hell is Bad? saw an initial download surge to 234K in early October, followed by a significant drop-off. Revenue was modest, with $3K reported consistently in October and $4K in late December. The game did not report active user data for this period.
Otome Games Obey Me! NB
Otome Games Obey Me! NB showed a steady increase in downloads, reaching 50K in mid-December. Active user numbers grew from 138K at the start of the quarter to 191K by the end, reflecting growing player engagement. No revenue data was reported for this period.
For more in-depth insights and data on these and other games, visit Sensor Tower.